Unique Civ Bonuses
From Civilization V Wiki
For a similar list, see Game Civilizations
Base Game Civilizations
| Nation | Unique Items | Leader Abilility | ||
|---|---|---|---|---|
| America | B-17 Bomber | Minuteman | Manifest Destiny | All land military units have +1 sight. 25% discount when purchasing tiles. |
| Arabia | Camel Archer | Bazaar | Trade Caravans | +1 Gold from each Trade Route and Oil Resources provide double quantity. |
| Aztec | Jaguar | Floating Gardens | Sacrificial Captives | Gains Culture for the empire from each enemy unit killed. |
| China | Chu-Ko-Nu | Paper Maker | Art of War | Effectiveness and spawn rate of Great Generals increased. |
| Egypt | War Chariot | Burial Tomb | Monument Builders | +20% Production towards Wonder construction. |
| England | Longbowman | Ship of the Line | Sun Never Sets | +2 Movement for all naval units. |
| France | Foreign Legion | Musketeer | Ancien Régime | +2 Culture per turn from Cities before discovering Steam Power. |
| Germany | Landsknecht | Panzer | Furor Teutonicus | Upon defeating a Barbarian unit inside an encampment, there is a 50% chance you earn 25 Gold and they join your side. |
| Greece | Companion Cavalry | Hoplite | Hellenic League | City-State Influence degrades at half and recovers at twice the normal rate. |
| India | War Elephant | Mughal Fort | Population Growth | Unhappiness from number of Cities doubled, Unhappiness from number of Citizens halved. |
| Iroquois | Mohawk Warrior | Longhouse | The Great Warpath | Units move through Forest and Jungle in friendly territory as if it is Road. These tiles can be used to establish trade routes. |
| Japan | Samurai | Zero | Bushido | Units fight as though they were at full strength even when damaged. |
| Ottoman Empire | Janissary | Sipahi | Barbary Corsairs | 50% Chance of converting a Barbarian naval unit to your side and earning 25 Gold. |
| Persia | Immortal | Satrap's Court | Achaemenid Legacy | Golden Ages last 50% longer. During a Golden Age, units recieve +1 Movement and a +10% Combat Strength bonus. |
| Rome | Ballista | Legion | The Glory of Rome | 25% Production towards any buildings that already exist in the Capital. |
| Russia | Cossack | Krepost | Siberian Riches | Strategic Resources provide +1 Production and Horse,Iron and Uranium Resources provide double quantity. |
| Siam | Naresuan's Elephant | Wat | Father Governs Children | Food and Culture from friendly City-States increased by 50%. |
| Songhai | Mandekalu Cavalry | Mud Pyramid Mosque | River Warlord | Recieve triple Gold from Barbarian encampments and pillaging Cities. Embarked units can defend themselves. |
DLC Civilizations
| Nation | Unique Items | Leader Abilility | ||
|---|---|---|---|---|
| Babylon | Bowman | Walls of Babylon | Ingenuity | Receive free Great Scientist when you discover Writing. Earn Great Scientists at double the usual rate. |
| Denmark | Berserker | Norwegian Ski Infantry | Viking Fury | Embarked Units have +1 Movement and pay just 1 Movement point to move from sea to land. Melee units pay no movement point cost to pillage. |
| Inca | Slinger | Terrace Farm | Great Andean Road | Units ignore terrain costs when moving into any tile with Hills. No maintenance costs for improvements in Hills; half cost elsewhere. |
| Mongolia | Keshik | Khan | Mongol Terror | Combat Strength +30% when fighting City-State units or attacking City-States themselves. All Mounted Units have +1 Movement. |
| Polynesia | Maori Warrior | Moai | Wayfinding | Can embark and move over Oceans immediately. +1 sight when embarked. +10% Combat Strength bonus if within 2 tiles of a Moai. |
| Spain | Tercio | Conquistador | Seven Cities of Gold | Gold bonus for discovering a Natural Wonder (bonus enhanced if first to discover it). Culture, Happiness, and tile yields from Natural Wonders doubled. |

