Market
From Civ World
See also: Market (building)
The Market is where players go to buy and sell many useful items in the game, including Commodities, Military Units, and Great People. Players can also buy and sell Food, Production, Culture and Science. All items on the Market are bought and sold using gold, and all players in the game use the same marketplace, competing with each other for the best prices. Players can access the Market screen via the main taskbar.
The Market will let you get gold by using CivBucks.
The Market also hosts regular Auctions that provide unique bonuses, or will run regular Contests that offer Fame point rewards to skillful players.
The Market can also refer to the building constructed in the city screen.
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Market Cards
Each tradeable item is shown as a card with various options:
- Buy and Sell buttons that show the current buy/sell prices for the item.
- A price history graph, shown as a white line across the center of the card. The line rises and falls as the price goes above or below the average for that item.
- A quantity counter, shown in the upper left, telling how many of the item the player currently owns.
Commodity cards also show an average purchase price, so that the player can tell when buying and selling lots of these how much profit or loss they are making.
- The average price paid by the player is shown in white in the upper right.
- The quantity owned across everyone in the entire game at the bottom left in yellow.
- The average price paid by all players in the current game at the bottom right in yellow.
Market Items
Resources
In the first row, the first four cards offer Resources. Food, production, science and culture can all be bought and sold at the market. Resource prices are dependant on the demand of the players and will not change unless bought or sold accordingly.
Commodities
The second set of cards in the first row of the Market offers Commodities. These are items that are only used to make money in the Market -- they do not exist outside of the Market screen. Buying and selling them at a profit can be a powerful way to build a large treasury.
Military Units
The second and third rows in the Market offer Military Units.
- The Units available in the Market include every type of unit buildable by the player. As long as the player has discovered the technology needed to build a certain unit, that unit can be bought and sold in the Market. Prices for advanced military units tend to be high to reflect this.
- A player can buy units in the Market to use in battles or to re-sell for a profit, but they can also build units in their City for sale in the Market.
- Items marked with a padlock are spaces reserved for advanced military units that the player currently does not have the requisite technology to produce.
Great People
The fourth row in the Market offers Great People.
- All five types of Great People are always available for purchase.
Strategy
The old adage "It takes money to make money" is alive and well in the Markets of CivWorld. If you dream of a palace constructed of gold, read on. Sadly, initial startup costs may require selling of precious resources (food, production, etc) to get the ball rolling. However, once you're approaching 10,000 to 15,000 gold, your now in the area where commodity profits alone should provide for you.
So, commodities are what you seek, and you're going to need a lot of them. Otherwise, you'll be in no position to strike when prices for a particular item start flying high. So, being in position is key.
Simply, being in position means having purchased at least 80 of any single commodity. Ideally, you'll own at least 80 of each. The challenge is in the waiting. You don't want your average price paid to be 750 gold for each of your 80 oxen, after all. You may end up holding those oxen for days waiting for a decent rise in price levels. Aim to move big into a given commodity only when prices for that commodity are deflated. Anything below 500 is considerable, but certianly the lower the better (Please note, all price levels mentioned pertain to middle and late game eras and price levels are subject to variation from game to game). Also, don't feel like you must move from 0 to 80 in one buying session! These things take time, and things like feelings will cost you gold - not make you gold.
Now that you're setup, just plan for more waiting. When prices rise to a decent level, 650 or higher, sell a portion or all of that particular commodity, taking special care to slow down or even stop the selling as you approach your average price paid. Repeat this process, all the while gaining valuable experience (not to mention gold!), and you'll be a legend of business in no time!
One last note, sometimes selling right through your average price paid is totally justified. Times of war, for example, or if you're deliciously close to a goal (medal or era win). Now get out there and show your civilization the money!
